A Virtual Keyboard Based on True-3D Optical Ranging

Huan Du, Thierry Oggier, Felix Lustenberger, Edoardo Charbon, 2005

pdficon_largeIn this paper, a complete system is presented which mimics a QWERTY keyboard on an arbitrary surface. The system consists of a pattern projector and a true-3D range camera for detecting the typing events. We exploit depth information acquired with the 3D range camera and detect the hand region using a pre-computed reference frame. The fingertips are found by analyzing the hands’ contour and fitting the depth curve with different feature models. To detect a keystroke, we analyze the feature of the depth curve and map it back to a global coordinate system to find which key was pressed. These steps are fully automated and do not require human intervention. The system can be used in any application requiring zero form factor and minimized or no contact with a medium, as in a large number of cases in human-to-computer interaction, virtual reality, game control, 3D designs, etc.

Real-Time, Three-Dimensional Object Detection and Modeling in Construction

Jochen Teizer, Frederic Bosche, Carlos H. Caldas, Carl T. Haas, and Katherine A. Liapi, 2005

pdficon_largeThis paper describes a research effort directed to produce methods to model three-dimensional scenes of construction field objects in real-time that adds valuable data to construction information management systems, as well as equipment navigation systems. For efficiency reasons, typical construction objects are modeled by bounding surfaces using a high-frame rate range sensor, called Flash LADAR. The sensor provides a dense cloud of range points which are segmented and grouped into objects. Algorithms are being developed to accurately detect these objects and model characteristics such as volume, speed, and direction. Initial experiments show the feasibility of this method. The advantages and limitations, and potential solutions to limitations are summarized in this paper.